Rachel Maclean’s They’ve Got Your Eyes at FACT Liverpool: A Surreal, Unmissable Fever‑Dream of an Exhibition

Central character from Rachel Maclean’s They’ve Got Your Eyes, depicted as a digitally rendered figure with exaggerated blue eyes, pale skin, and formal vintage attire, holding a small red book against a rich red interior backdrop.

If you’re looking for a show that grabs you by the collar and refuses to let go, Rachel Maclean’s They’ve Got Your Eyes at FACT Liverpool is exactly that. It’s bold, disorienting, visually overwhelming, and utterly unforgettable — the kind of exhibition that reminds you why video art can be so thrillingly strange.

Installation view from Rachel Maclean’s They’ve Got Your Eyes, showing animated projections of a stylised character moving across multiple screens in a darkened room, with vibrant laboratory‑themed visuals and coloured lights illuminating the space.
They’ve Got Your Eyes
Animated projections – multiple screens

🎥 A Multi‑Screen World You Walk Through, Not Just Watch

Maclean takes over the gallery with a sprawling video installation presented across multiple screens. Visitors move through the space as the film unfolds, shifting from one surreal environment to another. The experience feels less like watching a film and more like being absorbed into one.

The lighting is intentionally minimal, heightening the sense of immersion. One screen is even angled, forcing your body to adjust as much as your eyes. A slime‑coated old‑fashioned lamp glows eerily in the corner, and the final exit space features found plastics arranged like uncanny street scenes — a reminder of the artificial worlds we build and discard.

2025 Retractable Integrated Projector for Home Use, shown projecting a vivid ladybug image onto a wall with adjustable screen sizes from 60 to 120 inches, demonstrating cinema‑style viewing in a home setup.
2025 Retractable Integrated Projector
Home Use

👁️ Victorian Echoes, Fairy‑Tale Creatures, and Maclean’s Signature Hyper‑Theatrical Style

Maclean introduces a Victorian‑esque central figure alongside a cast of fantastical creatures, including child‑like fairies. Her trademark visual language is everywhere:

  • exaggerated ruffles and wig‑like hair
  • painted‑on blush
  • theatrical costuming
  • tightly controlled framing and zooms
  • deliberate cropping of heads in close‑ups

These choices create a world that feels part‑storybook, part‑nightmare, and entirely Maclean.

Fairy character from Rachel Maclean’s They’ve Got Your Eyes, shown as an ethereal figure with light purple hair, glowing translucent wings, and a soft pink dress, set against a blurred storybook‑like background.
They’ve Got Your Eyes
Rachel Maclean

🧪 A Narrative That Spirals from Empire‑Building to Slime‑Spewing Chaos

The story centres on a main character who declares:

“If he would build a city, I shall build an empire.”

From there, the narrative escalates into a bizarre, almost alchemical journey. The final scenes erupt into projectile slime vomiting before narrowing in on a dual figure — a moment that’s both grotesque and mesmerising.

Throughout the film, Victorian motifs reappear:

  • an aqueduct that plays with blocked imagery
  • the word “Boulevard!” hinting at French continental flair
  • a mint parlour
  • Big Ben appearing, disappearing, and reappearing

These fragments create a sense of historical déjà vu, as if the past is glitching.

Pontcysyllte Viaduct spanning a wooded valley, with tall stone piers supporting a metal aqueduct channel. The structure’s arches rise above leafless trees and rolling hills, showcasing historic engineering in a winter landscape.
Pontcysyllte Viaduct

📚 Miniature Books, Pixies, and a Meeting of Professionals

At one point, the protagonist is handed a dictionary‑like object that shrinks into a tiny book. A pixie is then violently squashed into a medicine bottle — a moment that’s both comic and unsettling.

Earlier in the film, the main character peers into a meeting of professionals who laugh about the dead. A voice declares:

“It feels we owe the dead an apology for the misunderstanding.”

The laughter that follows is chilling.

Soon after, the protagonist is cast out:

“Condemned to dwell within its heckling.”

This marks a shift into a more fantastical, dream‑logic sequence.

Cover of the book “Draw Tiny & Make Great Art,” featuring a colourful pattern of miniature mushroom‑like shapes and bold typography, presenting step‑by‑step projects for creating magical miniature worlds by Anna Tjalsma‑Pogorzelec, published by Search Press.
Draw Tiny & Make Great Art

🌌 From Victorian Parlours to Outer Space

The film then becomes increasingly surreal.

  • tiny flashing lights fill the scene
  • Victorian steam‑bent Thonet chairs appear
  • the camera zooms into an eye
  • suddenly we’re hurtling through space

Maclean collapses time, place, and logic, creating a universe that feels stitched together from cultural memory, digital fantasy, and psychological unease.

Cover of the art book “Rachel Maclean: Mamma Mia!” featuring a vivid, surreal illustration with a large green skull surrounded by colourful cartoon‑like characters, animals, and fantastical creatures, published by Hatje Cantz.
Rachel Maclean
Mamma Mia!

A Show That Leaves You Unsure Where to Look Next — In the Best Possible Way

They’ve Got Your Eyes is overwhelming, intentionally so. It’s a sensory overload of colour, costume, narrative fragments, and emotional whiplash. You leave unsure what you’ve just witnessed — but absolutely certain it was worth seeing.

For fans of experimental film, digital art, or Rachel Maclean’s uniquely unsettling aesthetic, this exhibition is a must‑visit. FACT Liverpool has given her the perfect stage, and she fills it with a world that is equal parts satire, spectacle, and fever dream.

Central character from Rachel Maclean’s They’ve Got Your Eyes, shown as a stylised figure with exaggerated blue eyes, bright red lips, and formal black‑and‑white attire, set against a softly lit background with warm, blurred lights.
They’ve Got Your Eyes
Rachel Maclean

Promotional image used by Real Animation Works Limited, featuring a dramatic scene of a person climbing a large clock tower at night, highlighting their TRAINING FOR FILM & GAME DESIGNERS offered one‑to‑one online or face to face.
Real Animation Works
Training for Film and Game Designers

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